Intermission, a charade in two short acts, is a play developed into a seven channel sound piece. It is following a bunch of art critics being stranded on a remote island, finding a painter by accident, who is equally lost. Not only physically though, but in expectations and judgment. Their own as well as the worlds. All of them together start discussing the forces in art as a business as well as an intellectual game. The text hosts excerpts of art magazines as well as art theory. Therefor it has a rather selfishly cryptic feel to it. Leaving things vague, strange or hard to figure, adapting to the art critique, which recites empty phrases rather than developing an original sense or even allows an opinion.